The Next Dimension: A Dragon Ball Z Podcast
Because i don't feud to approve thru dating. The fandango seconds inter the all commemorations dipping underneath a feud one feud because dipping for by: version Scott Ong for Sony Playstation 2 servatin.info> Revision History ver date released: 02 Jan The FAQ initial .. If Goku attacks Vegeta or vice versa, Goku wins - Vegeta will lose 2 health Rare capsule such as Goku's SSJ3 capsule can be obtained by satisfying. And Does Vegeta, The prince of all saiyans reach ss3,ss4,ss5,ss6,ss7,ss8 stay in contact with me on my em ail address [email protected] he had the scripts, release dates, so shit how much more do you need.
It is characterized by very long, full hair and the Saiya-Jin's eyebrows disappearing. Goku achieves this form whilst training in Heaven in between the Cell and Buu Sagas. This forms increases power and speed even more, but also uses a lot of power, so it cannot be maintained for very long.
Goku and Gotenks Super Saiya-Jin 4 This is a form that causes some controversy, because as it doesn't appear in the manga some people say that it isn't a true form, but I am going to agree with the common consensus and say it is. In this form the hair stays blank and becomes long, but shorter than SSJ3.
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The Saiya-Jin's tail also grows back and red fur covers most of the upper body, the eyes turn yellow with red outlines and they have a hole in their palm form absorbing energy. Goku is the only true person to reach this form, but Bulma creates a device that allows Vegeta to go SSJ4 as well. Goku, Vegeta and Gogeta. Mystic Saiya-Jin This is the form that only Gohan reaches. He achieves it after his power up from Rou Dai-Kaioshin. During this state his power is fully maximized.
So much so that he does not need to ever go Super Saiya-Jin to increase his power. It looks exactly the same as his normal state, as you can see from the picture. Gohan Oozaru When any Saiya-Jin with a tail is exposed to the light of a full moon, this sets off a chain reaction from a gland in their tails and causes them to transform into a foot tall ape Oozaru is Japanese for "Big Monkey".
This causes the Saiya-Jin's power to be multiplied by With training this form can be controlled but Goku and Gohan were never trained this way so they "regained their Saiya-Jin savagery".
Any Saiya-Jin with a tail who saw a full moon Golden Oozaru This is very similar to the regular Oozaru form except the fur is golden not brown. It is also of course much stronger. Once again this is a form that never appeared in the manga. To reach this stage a Saiya-Jin must have a tail and receive more waves than usual from the moon. Colour Code Numeric Level 1: Orange Level 2: Yellow Level 3: Green Level 4: Blue Level 5: Light Blue Level 5: Milky Light Blue only available on Z mode 2.
It will also be separated into 4 major levels: Blue Fatigue Lv 1: Yellow Fatigue Lv 2: Orange Fatigue Lv 3: Red Your characters will start to get fatigued when meeting in any one of the following conditions: You will see the analog icon appearing. Twirl it to shake off your fatigue. Your character will also get fatigue automatically if you did not anything when in Hyper Mode. Once your character is fatigue i. These are the basic techniqes that you must know Movement Move forwards fwd Move backwards back Hop Step forwards fwd, fwd Hop Step backwards back, back Rush forwards fwd, fwd hold - To perform a forward rush, you need to have space to do so.
This type of dodging will dodge any attacks including death-moves! Guard Hold G - One of basic fundamentals. You will receive no damage from normal attacks. You can not guard throws using the Guard button only. Stationary Dodge G when opponents attack you - Just hit Guard when your character is about to be hit by an enemy. Your character could ONLY dodges punches and kicks from this. You will use Ki in the processing of performing a stationary dodge - You will use up Ki in dodging.
Recovery Roll G when your character was about to hit ground - Just hit Guard when your character was about to hit the ground. He will perform a move that allows him to be recovered in a standing position. Your character is facing right Punch P - This will have your character delivering a simple punch.
Please note that the punch is starter of all combos - You can use it in succession or with kicks to perform a chain combo Kick K - This will have your character delivering a simple kick.
It is a projectile nature which has a homing nature. Charging G holdback, back hold - When your character are charging ki, he is very vulnerable to any form of attacks - Once you are in Hyper Mode, you cannot charge your Ki.
Transformation helps to improve attacking power and base ki levels. Unlike stand-off, this attack cannot be guard. The opponent's guard will break i. Your character will teleport to the back of your opponent and it works for death-moves as well. You can chain it to mixture of attacks by hit E. You can chain up to 4 times.
These attacks does A LOT of damage but they also uses up ki. If you do not have an item, your character will taunt instead. G holddown, down To use an item, you must have equipped it on your characters custom tray prior to starting the battle.
Once an item is being used in the game, you cannot reuse the item again in the match again and the capsule will gone forever. Items can used to boost attacks, defenses, ki gauges and award you with different conditions. You cannot equip items when you have a Breakthrough capsule equipped because all the slots have been used by the Breakthrough capsule.
If your character does not have an item equipped and you do the item usage, your character will taunt instead. Different characters have different taunts and while taunting it will make your characters vulnerable to the opposition. However if you taunted successfully, you will lower the opponent's current Ki by 1 bar! Once the ki gauge has been fully depleted, your character will become exhausted. If your character misses his attacks twice or knock to the ground thrice, he will enter into exhaustion mode.
If you execute Hyper Mode below the required amount of Ki gauge required for an Ultimate, you will not be able to execute the Ultimate but a Knock-Off move instead. When character is in Hyper Mode, they will be invincible to normal punches and kicks except for stand-offs, guard breaks, death-moves, ultimates and dragon rushes. Twirl the analog sticks or tap the buttons to win the beam struggle.(Modded)Xenoverse2: Raditz/Nappa using SS3 transformation skill
If you get too close to perform a beam struggles, both parties will suffer damage To execute Dragon Rush, the pre-requirements is that your character is in Hyper Mode. Once a Dragon Rush is being initated, the screen will focus on the character's face and you will get to see the hit-and-guess button sequence.
The bottom of the screen will look something the one below: Choose to hit one. If your opponent guess correctly, you will go for a 2nd Dragon Rush. For the 2nd rush, you will have a choice of 3 buttons.
If the opponent guess wrongly, you will get the choice for the 3rd Dragon Rush. If the opponent guess wrongly, you will finish the opponent with one of the types: The character will rush down from aerial and hit with a huge stomp! Your character will knock your opponent down with an axe handle and firing numerous ki blast at the opponent!
Your character will knock the opponent with an elbow and fires finger beams Freiza's death beam rapidly and finished the attack with a charged one. Frieza's 3rd form to be more specific. If the opponent guess the hit before you finish the rush Eventually both lands on the ground 3rd Rush Your character will knock opponents to the ground where the opponent make a ground recover. Please note that no buttons can be used for more than once! I would say Dragon Rush will mostly depends on luck For more details about each individual's ultimate, please refer to the movelist for ki gauge requirements.
Every character's Ultimates have transformation requirements too. There will be some animations followed by the boosting sequence. You need to hit for 3 times! It is a really simple concept. Just hit X or any buttons when the bottom gauge is maxed out. The outcome of the battle will depends on the top meter. When the caster loses the struggle, his ultimate will miss or deals less damage. Ultimates cannot be reversed! Apparently, the lower bar will change colours based on your character's fatigue level.
Please refer to the character where you use the capsule for the movesets under Movelist section. Fusion can only lasts 30 seconds. To perform fusion, your character must have the required Ki and enter into Hyper Mode. This will be followed by a chain of 5 button hits with a timer.
If you hit the correct sequence, you will get the correct fusion. In failed fusion state, you will have NO movesets. You will have wait for 30 seconds for fusion to wear off and perform another fusion Once you are in fusion state, don't have to charge your Ki and you can execute your finishers as much as you like! For SSJ4 Gogeta, you did not need to hit the 5 button hits.
The only difference is that it is permanent and can only be execute once. To perform Potara, your character must be in Hyper Mode. If yours is different from opponent, congrats as Potara is a success! If yours is the same as the opponent, Potara will fail and you can't execute it anymore. Unlike fusion characters, potara characters have their own ki gauges too. The practice mode allows you to choose a Normal, Custom with edit capsules and it allows you to train your combos, practice death-moves, ultimates, dragon rushes etc.
Like normal training modes, the battles are endless as you will never run of health. This allows you to gauge on how close you are in executing. More details about powering up and damage done by death moves are covered in Section 2. You start off the game with only one training mode stage.
Upon completing all training modes, you will get the Bibidi's Pot capsule. This section will tell you the basics to clear the Training mode. If you make an error, hit the Start button and you will bring up the Pause Menu.
There is an option - "Review Instructions" that allows you to move back to previous set of instructions. You can choose to exit to the Training Menu or return back to Main Menu. Goku Kakarot and Raditz Description: When your opponent's health is down to zero, you will win the battle - The Ki Blast has change from a single yellow bar to 7 vertical yellow bars. Special attacks like energy waves and finishing moves use up your ki energy.
The Next Dimension: A Dragon Ball Z Podcast
You start off the battle with 3 bars of Ki the big ones. Gohan and Piccolo Descriptions: This will cover the fundamentals: Do this for around 3 sets. Upon completing, you see the word "Success" pop at the midle of the screen. Stepping "Press left or right twice to step forward or backward" Tap the D-Pad forwards twice, Gohan will rush forward and Tap D-Pad backwards twice, Gohan will hop backwards.
Rushing "Press left or right twice, but hold it down the second time, try it in both directions Move away from Piccolo first. Tap left or back twice.
On the 2nd tap, hold down the button. Gohan will move backwards with smoke coming off the ground. Now tap right or forward twice. On the 2nd tap, hold down the button, Gohan will move forward like the stepping except there is a gust of smoke coming off the ground. It is similar to stepping except Gohan is moving forward and backward. A rush attack is an effective technique. Rush backwards and forward but this time, hit punch button to hit a punch.
Piccolo will be knocked instantly.
Even when you block, you still take some damage, so be careful! Block for 3 times and you will gain success! Gohan and Krillin Descriptions: You will learn to control and execute ki attacks What it does? Hold down the D-Pad upon the second tap. Gohan will charge his ki energy. Charge till you hit the fourth gauge. Deflect Ki Blast "If you time your blocks right, you can deflect an Energy Wave or knock it back at your opponents.
Try it both ways. This requires some technique. Perform a back rush so that you can have longer reaction time. When the energy wave was about to reach Gohan. You need to deflect 3 energy waves successfully against Krillin. Gohan and Vegeta Descriptions: You will be able to learn how to execute finishing moves and combinations to your advantage. Gohan will still perform a Masenko except you chain it from the flurry of punches. Please take note that this is the starting combo of all finishers.
When you do correctly, you will see a red capsule appear at the lower left corner of the screen. And be warned -- I won't hold back. This is a new feature added to Budokai series. Vegeta will be charging his ki and perform his Galick Gun at you! Just rotate or tap the buttons as fast you could to win the struggle. Please note that executing a Death move will used up a 1 Ki bar of your Ki meter.
The principle of countering Death-move is actually works like the deflection technique except that you are hurling back another Ki Blast Acquire upon completion: You will be learning the usefelness of transformations i. Charge up your guage X button and tap back twice till you have 4 Ki Gauges.
Once Videl is the mid-air and was about hit the ground, hit the X button. If done successfully, you will perfrom a recovering roll - Videl will attacks Gohan with a flurry of punches and Gohan dodges them all. Just hit X when Gohan will about hit you with his punch. Dodge his attacks for 3 to 5 times and you hit you. Works with the same principle with deflecting energy waves. When doing dodge moves, the Ki level will go down each time your character does it.
Teleporting allows you to move behind your opponents at an extremely high speed - Trunks will attack Vegeta but Vegeta teleports to his back and perform a counter rush attack.
If done successfully, Trunks will teleport to the back of Vegeta. Pursue "After you've sent your opponent flying, pursue him and knock him back again. Press the E button while he's in the air.
While he is in the air, hit E O button and Trunks will do a Pursue attack i. Trunks will before his throw move - a couple of sword slashes! If you hit only X button, you still end up being thrown Charging "Try these commands Trunks will knock Gohan into the air upon it is a success.
Guard Crash "Use these commands to attack You will perform a guard crash. There will be animation of glass breaking upon a success try. Stand-Off "If you enter a stand-off, you can take one attack. Burst Mode "When two opponents enter a stand-off, you will see a burst of light.
Push the buttons as fast as you can.